[personal profile] notkittenaround
OUT OF CHARACTER:
Name/Handle: Rikki
Contact: https://www.plurk.com/deathbot
Reference: Hannah.
Other characters: N/A, first application.

IN-CHARACTER:
Character name: Metallic Gold Magpie / Marhi Ohsi
Character journal: notkittenaround.dreamwidth.org
Series name: FFXIV: Heavensward / PG Kyriakos.
Canon notes: Magpie is from an AU of FFXIV: HW that incorporates her previous game time in kyriakos.dreamwidth.org. Essentially, she is from a timeline that bad ends in the destruction of the world and leads to her arrival in Kyriakos, followed by her exit from Kyriakos into Driftfleet - Well, hopefully!

She is from the same version of FFXIV:HW that her fellow cast applicants, Ranmaia (Debs) and Miah (Hannah), are from, excluding the bad end and PG information.

Species: Quick picture!

Magpie is of the Miqo’te race, and they look remarkably like cat people… Although the majority of the population are quite stubborn about denying the resemblance. The Miqo’te have two subspecies: the diurnal and patriarchal Seekers of the Sun, and the nocturnal and matriarchal Keepers of the Moon. Both races share the similar traits of cat tails, cat ears, a shorter height range than your average human proxy (the Hyur race) and a variety of skin shades.

Magpie is a Moonkeeper, which means she also has large, round pupils for superior night vision and extended canine fangs. She grew up in a traditional Moonkeeper tribe family, which is a a hunter-gatherer matriarchal polyamory party where males leave to travel while women control the family and their business.

History:
1.0, 2.0-2.5, 2.5.

Since this is something around several hundred hours sheer plot and then a PG canon, I’m going to try and summarize the background details as efficiently as possible! If you’re like deeper information, the above links should cover the majority of the non-Magpie specific details until the 3.0 section.

During a war between the heroic Eorzean alliance and the invading Garlean empire in the Seventh Umbral empire, it turned out the second moon hovering over the world of Hydaelyn, the setting, was actually a prison trapping an angry, giant, ancient dragon primal (fake god) called Bahamut. When this moon falls on Eorzea, Bahamut emerges and he attempts to destroy the world. This is the Calamity! When all hope fails, the leader of the Scions of the Seventh Dawn, Louisoix Leveilleur, manages to suppress Bahamut with a self-sacrifice supported by the intervention of the goddess Hydaelyn.

However, this did not come before a lot of destruction changed the fabric of society: Once thriving greenlands turned to snow, buildings were destroyed and lives upended. The world is chaotic and full of monsters.

While Magpie was alive during this time, she was not involved directly in that part of the war, and the important bits of her backstory start in the apocalyptic post-Calamity era… And she begins known as Marhi Ohsi.

Marhi Ohsi was born in the forests of the Black Shroud, home of the traditional Keepers of the Moon; the Miqo’te migrants who made their home outside the city of Gridania. Her tribe lived in an uneasy balance with the local Gridanians, the majority race, owners of the capital city… And culturally anti-foreigner. Nevertheless, her tribe flourished successfully in the hunter-gatherer trade Miqo’te are infamous for. But Marhi was born with an unusual power, and one that wouldn’t be explained for some time: The Echo, the gift that allows her to experience other people’s memories and to understand every language in the world. Powered by the mystery of this power and her own wanderlust, when she grew to an age to become an adventurer, she left her family without hesitation for the infamous desert city of Ul’dah.

Ul’dah, the richest city - and the most economically imbalanced. The 1% live in luxury while abused refugees crowd the backstreets. The kind sovereign Sultana struggles to affect any political change against the politically power business Syndicate that truly controls Ul’dah. Despite her somewhat mercenary intentions of learning the trade of the Thaumaturge - the precursor to a Black Mage job - and earning wealth as an adventurer, she almost immediately becomes embroiled in the complex economic politics of Ul’dah. It was a cascade of events: Stepping in to stop a refugee getting forced into a brothel, and then falling into helping that refugee’s family and the fading town they’re from, then stopping that town from getting extorted by syndicate thugs. It put her on the map and drew the attention of the Scions of the Seventh Dawn, as their base was local. From them, she discovered the truth of her flashback power: The echo was a gift that made her immune to the influences of the primals, the rampaging false gods threatening to kill everyone.

Alongside that discovery, her adventures as hero for hire led her to meeting various other companions who have their own applications in. With them, she faced down countless primals trapped in the cycle of summoning and dispatching. Primals cannot be allowed to exist because of the whole brainwashing world destruction thing, but they are spawned by the desperation and summoning of the beast tribes, and every defeat. Alongside this, another Garlean invasion kicks in the door and murders almost every scion.

But the surviving scions, Marhi included, manage to turn back the invasion with bold plans alongside three of the four major nations (Limsa Lominsa, Ul’dah and Gridania. The fourth, Ishgard, we’ll get to in a minute), pitting them not only against the Garleans but the ancient Ultima Weapon they uncovered. Behind all these activities are the Ascians, the dark counterparts who follow Zodiark, the god of darkness, versus you, the heroes, who follow the goddess of light. They have their own echo, mysterious powers, and mysterious goals, but the goals mostly appear to be ‘ruin fucking everything.’

You’d think after holding back an invasion and killing a civilization-destroying ancient weapon, Marhi would get a break, but there’s trouble back in Ul’dah soon enough: The refugee plight is extreme, and someone’s encouraging them to riot and revolution, the business Syndicate is fighting Nanamo’s attempts at reform, and political conspiracies are everywhere.

There’s a brief foray into Ishgard but, to be honest, the following chunk of information is going to be identical to Miah’s application as it’s a direct recounting, so. If you don’t mind, I’m going to just pastebin the summary from Miah’s application, with permission from the player, up until the divergence point: http://pastebin.com/AXxtMRh2

When the Knights of the Round are summoned, Marhi hits a problem bigger than any might expect: The introduction of a post-apocalyptic memory loss game. A new threat emerges, somehow attracted to the planet, and kills it. The reapers. Marhi’s body is killed, but a stubborn shard of her soul clings to hope and the desire to fix yet another world-ending disaster, and that shard is pulled into the realm of Kyriakos.

With none of her memories, she arrives on the team Takshaka, and becomes Metallic Gold Magpie. The oldest of the team, and the most confident, she almost immediately decides that this is her new family, and she’ll be damned to see them hurt - While also stating that she will definitely, absolutely restore her body. She turns around Takshaka’s losing streak so hard she accidentally gives the oldest member an inferiority complex-induced breakdown, regains her memories and skills, and restores her world.

And then driftfleet!


Personality:

The quickest summary of Magpie’s personality is the following pop quiz.

You have discovered that the realm is run by a powerful Queen, and that the rules of the realm have allowed people to be tortured - including the children you feel responsible for. You have no powers, few memories, and your only possession is a book. Do you:

A. Bide your time, gathering information and power in the hopes you can affect change.
B. Assume it’s inevitable and buckle down to save your world.
C. Walk up to the Queen in public, smack her in the head with the book and begin lecturing her on the responsibilities of rulership in a righteous rage. When a hundred foot dragon intervenes in defense of the queen, throw the book at his head and challenge him to a duel over hypocrisy.


If you answered C, you’re the subject of this personality section and also part of my sample links.

Whether it’s Marhi Ohsi or Metallic Gold Magpie in the timeline, her core trait is she cares. She cares deeply and utterly about those around her, and if it’s facing down a bunch of thugs over a crying stranger, or standing up to a false inferno god in favour of her adopted nation, everything she does derives from her desire to see things set right and the people around her safe. In the face of injustice, tragedy, cruelty and impossible odds, there’s no more boon a companion than the woman who’ll stand up, stare down a god and declare there’s no room in her world for that.

But caring isn’t quite the same as being gentle. She’ll save someone without hesitation, but then she’ll turn around, buy them a weapon and tell them to become strong enough to stand on their own feet because she might not be there next time. She’ll meet the eyes of a teenage girl she’s acting as a big sister for and admit that, were she to turn into a monster that threatens the world, Magpie will kill her. And then in the next breath sacrifice herself to torture because..

Hard decisions are her speciality. She’s a battlefield medic, and that means deciding who needs triage and who can wait. She spent a lot of her time executing the brainwashed, even people working for the same organization as herself. She knows that doing what’s right isn’t easy, and in her world, it also might mean necessary killing. But she’s not one to suffer qualms easily, and her confidence is… Well, pretty much absolute.

Magpie was raised in a matriarchal culture where women are in charge, is directly blessed by the goddess of the world, became a warrior of light who decides the tides of war with her skills, arrived in another game and then saved her own world. At the same time, she has a temper: The combination of her brusqueness, her willingness to commit violence and her absolute black-and-white view of some things mean she’s more than willing to enact corporal punishment on foolishness.

Which is to say, her hobby - much to the terror of many people - is hitting people in the head with a book.

Abilities:

Similar to all Warriors of Light, NPCs included, what makes Magpie slightly terrifying is her range of abilities. Beyond the basic classes that any person might learn in a guild, some people can attune to job stones imbued with the powers and memories of historical fighters, and through them absorb that person’s skills. They are rare, and it’s equally rare to be able to attune to one; Marhi is able to attune with any of them. Whether or not the echo is involved in their abilities to bond with any stone, we simply don’t know!

Thanks to her multiple classes, she’s skilled with basic combat skills with everything from knives and bows to guns and magic. But her specialities are:

Scholar: The only true ‘hybrid’ class in the game, Scholars start as magical attackers with summoned pets that do damage, and defend, called Arcanists, and they end up as magical healers (and attackers) with a fairy that heals and buffs. She can heal and create shield barriers and -- and yes, this is canon -- leech hangovers. She can also spread diseases and blast people with magic. Finally, she can summon creatures to do her bidding. Carbuncles are adorable little creatures that tank and attack foes for arcanists while they stands on the backlines, while fairies are the healer companions of the Scholar job. This is her main job!

Black Mage: See thing, thing go boom! Black Mages are the traditional Final Fantasy Job: Things blowing up from fireballs.

Dragoon: Lance-wielders who can jump tall buildings and endure hundred feet drops from the sky.

Bard: Bards use bows to shoot their enemies, and singing to buff their friend’s hope, dreams and stats.

Other important skills are:

The Echo / The gift of Hydaelyn: http://finalfantasy.wikia.com/wiki/Echo

Fishing: Magpie is an incredibly lucky and capable fisher. This is more impressive than it sounds: FFXIV fishers are capable of fishing in any environment, including magma, and they can haul catches of thirty feet long sea serpents with nothing but a basic rod. Her luck means she can snag fish that are considered extinct, that haven’t been seen in eons or that can basically only be caught when the stars align.

Hammerspace: She can stick almost anything in her bag somehow, and she can store clothing sets on the fly and change between them magical girl transformation style when out of combat. And, oddly enough, this is entirely canon: NPCs even do it in cutscenes.

Augment Skillset: Lab support. She’s already a science-based magic medic!
Sample:
Comment spam style: Book to the head.
Comment spam style: Sometimes she’s not angry.

Profile

Marhi Ohsi

September 2015

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